I’m sure it’ll be fine. Sounds like the project is being perfectly well managed.
Better than a buggy mess on release. AAA studios, please take note.
True but if you somehow don’t notice your game is broken until the day of release, I can’t help but wonder how you didn’t notice prior.
They do notice but release still because schedule and we can patch it later. It’s a company culture thing.
True but I meant in this specific situation. They’ve had the decency to delay it which is an oddity and kinda commendable in the way that most other devs/publishers push broken games, but how asleep at the wheel do you have to be to not realise you need an indefinite delay until the day of release?
Ah, my bad.
I mean, engineering always takes longer than planned, be it a bridge, a tunnel or a software project.
You think we could learn something from that.True but I’d expect fhe writing to be on the wall at least a week ahead of time. If it was some last minute polishing issue, I’d expect a delay of a week, not indefinite. Either management hasn’t been paying attention, or someone accidentally nuked a bunch of data when pushing a last-minute update to the main file. I can’t think of any other reason for it to have been that close to the wire.