“The idea is to bring the full power of Blender to these devices,” the blog post explains. “This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build.”

The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

  • vala@lemmy.dbzer0.com
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    3 days ago

    I honestly can’t imagine using Blender without hotkeys. This is really cool and I’m sure it will be great for the project but a full touch based UI sounds like a nightmare.

    I suppose this will support physical keyboards.