When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.
shout out to the trickster mod which is basically “what if magic is a lisp”
My brother in Christ, why must you inform us of cool things and leave us with less free time? 🫠
malice
Yeah that mod is really cool. The magic writing system is fucking awesome.
Even cooler than Hex Casting in my opinion (which is already super cool).
And It’s quite a bit easier to work with since it’s not stack-based and that you can edit different parts of you spell/program at any point.
Whats the issue with Stack based?
When I worked with a stack Hex Casting’s stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting’s writing design maybe, everything is evaluated more immediately from what I remember.
The other thing is that Trickster’s programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.