No one uses 32 bit Windows (especially for gaming), but at least we might at last get a 64 bit verison of the Steam client on Windows.
No one uses 32 bit Windows (especially for gaming), but at least we might at last get a 64 bit verison of the Steam client on Windows.
Never really considered that games don’t stop running on legacy hardware, but the Steam client does. GOG‘s way of downloadable installers is preferably.
https://www.tomshardware.com/video-games/pc-gaming/steam-drops-windows-7-and-8-support-with-the-latest-client-users-told-to-update-to-a-more-recent-version-of-windows-to-continue-gaming
When 7 and 8 support was fully dropped (where the newest Steam client requires 10 or above to run at all), Steam clients on older OSes were not updated automatically. It’s only if you manually try to update the launcher, it would “brick” your installations.
I agree that GOG’s method will stand the test of time better (as we wouldn’t have to archive specific versions of Steam), but for those with existing setups you aren’t SOL right away when support ends.
It’s still kinda shitty. There’s better way to archive the old version of steam but leave it readily available.
At least you can easily run 32 bit applications on 64 bit operating systems and hardware without performance penalty