alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square43linkfedilinkarrow-up1178arrow-down13
arrow-up1175arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 4 days agomessage-square43linkfedilink
minus-squareIoughttamow@fedia.iolinkfedilinkarrow-up5·4 days agoI know torment tides of nuneneria ran with this idea, and in a fair few instances failure lead to alternative or better results. I still had a quick save habit though
I know torment tides of nuneneria ran with this idea, and in a fair few instances failure lead to alternative or better results. I still had a quick save habit though