Agent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · edit-24 days agoA classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Chris Roberts' Freelwww.pcgamer.comexternal-linkmessage-square9linkfedilinkarrow-up133arrow-down11
arrow-up132arrow-down1external-linkA classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Chris Roberts' Freelwww.pcgamer.comAgent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · edit-24 days agomessage-square9linkfedilink
minus-squareessell@lemmy.worldlinkfedilinkEnglisharrow-up4·3 days ago Personally, I’d much rather hear an oddly-intoned human voice than a nondescript, anodyne robot. An oddly intoned voice would be in keeping with the original. The voice acting was B-movie bad and hilarious.
An oddly intoned voice would be in keeping with the original. The voice acting was B-movie bad and hilarious.