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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Which is totally fine. Not every game has to support older hardware. Games are allowed to use “newer” tech.

    Worth noting that I played Indy at 1600p/60 on an RTX 2080, which is a card from 2018 that I bought used for 200 bucks two years ago. This card can still run every single game out there and most of them extremely well, despite only having 8 GB of VRAM.

    The whole debate is way overblown. This doesn’t mean that there aren’t games that could run a whole lot better, but overall, PC gamers with old hardware are still eating good.







  • Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.

    Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.

    Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.