When a company changes their motto away from “don’t be evil” you know damn well they are evil.
When a company changes their motto away from “don’t be evil” you know damn well they are evil.
It kept me up way past my bedtime last night.
With that said, it suffers pretty hard from a problem inherent to the genre. The more you unlock the less fun it becomes. Unlike other survivor games, silver coins are very precious and you can unlock items way faster than you can unlock banishes. Ive also died countless times due to being stunlocked after a first hit. You can get knocked into other enemies with absolutely no way to recover depending on your momentum. Finally, items dont tell you what they do until you unlock them. Can waste silver early.
With all this said, I don’t regret my purchase. I’m having fun with it and there is still plenty of room for me to git gud.
Making the new wall is not a money generator. You would be insane if you think suits would waste money to rebuild something when it generated minimal to no additional revenue.
They may have more flavor but there is an increased risk of food poisoning or stomach issues later. On the other side of the argument, this comparison only works with higher-end restaurants as the image appears to be alluding to. Food trucks can be and often are better than restaurants that just don’t give a damn because food trucks are generally works of passion. The problem is that it is really hard to keep a mobile environment sanitized.
Assuming you have enterprise software that actually has a budget and isn’t driven by suits then dedicated roles will get you superior software that can last a long time almost every time.
Full stack is also slightly dangerous since you can silo entire features to a single person. The same can be said to dedicated roles depending on the setup, but the points of failure are much narrower if that one guy wins the lottery or is but by a bus.
This is not thread safe.