

It was truly glorious, for BF3 and BF4 I helped run a server and we had that thing full with 64 people from 5pm to 3 am everyday.
It was truly glorious, for BF3 and BF4 I helped run a server and we had that thing full with 64 people from 5pm to 3 am everyday.
This is definitely written by an ai, and it’s pure laziness when people don’t fix the styling, which makes it so obvious.
I have made worse, I used to do a cascading merge everyday to move stuff from dev branches to staging to production. Then I did a merge in the opposite direction for a small selection of branches so they could get their updates from staging. Feature branches were rebased as needed.
Undocumented feature flag in a plug-in, that changes the behavior drastically when in any deployment mode.
The guy at work who managed git before me, well didn’t quite have the knowledge I do and was not using LFS. In one of the main repos a 200mb binary was pushed 80+ times. This is not the only file that this happened to. Even if you do a shallow clone, you still need to add the commit depth eventually. It’s a nightmare.
That is kind of funny, sure it parses human speech but when you use the method for communicating letters and numbers very clearly, it breaks.
In game dev, a binary file conflict means someone is going to have to do their work a second time.