

All good! You’re still totally right; outside of the context, Linux has quite the user base with servers, embedded devices, and even phones, if we count Android. I think that’s relevant because it means we can’t rely on “security by obscurity”.
All good! You’re still totally right; outside of the context, Linux has quite the user base with servers, embedded devices, and even phones, if we count Android. I think that’s relevant because it means we can’t rely on “security by obscurity”.
I haven’t heard of any such cases, but it is a smaller pool of users. Also, many desktop Linux users know more about using a computer than other operating system users, since it’s less common for Linux to come preinstalled. So that may affect it, too.
I imagine vulnerabilities with the Linux kernel or common utilities do apply to desktop users as well, which is a good reminder why staying up-to-date is important. But to my understanding, exploiting remotely would need a way of sending data to the target. And most desktop computers won’t have ports open to the internet for anyone like servers will.
I know that Wayland’s design does make it more difficult for a user-mode program to act maliciously, like as key-loggers or reading the clipboard.
You don’t see that everyday on PC! I don’t really mind it personally… at very least, the game’s got bigger issues on the horizon imo. Life service and EA~
Yeah… Apex Legends dropped Linux support a while ago and that’s one of the reasons they cited; and tbf, there were publicly available Linux cheats that ran under proton.
But there’s also loads of publicly available “external” cheats that run the way you described. Some run through a virtual machine even. It’s just not a robust solution for preventing cheating, and mostly hurts the legit Linux players.
Yeah, that’s not bad! Now, that is with quality upscaling, so not at native 1080p. And on low settings, which we’re yet to see how that looks.
But yeah, compared to most of the industry (even themselves with AW2), this is a pleasant surprise! It makes me more open to trying it, since I find shooters on kbm to benefit greatly from higher framerates.
Anyways, I’m not expecting call of duty or cs2 framerates. Lower quality options in those games tend to look pretty presentable, and framerates can get past 120 fps depending on the rig and settings. This game isn’t PvP, though, and I think this middle ground between performance and quality is a great fit for PvE. Helldivers II is where my mind goes (except this game will have half-competent upscaling).
Is it still possible to desolder and replace those connectors if needed? Like, did they just grind down the joints?
Sorry for the late reply. Also @Cricket’s response is great and actually references a source!
Anecdotally though, as a user, I’ve noticed that some things require extra permissions. Usually there’s a prompt from the operating system that’ll ask for permission capture the desktop, which lets me specify which window or monitor to share. It uses the “XDG Desktop Portal”, which was already what allowed Flatpaks to securely access OS resources, and it has a whole bunch of different requests for resources and permissions. It’s similar to a web browser, where it’ll prompt you for privileges when an app wants them.
The hardest pain point for me has been that an app cannot detect keyboard input if it isn’t focused. This could prevent key loggers, but it also makes global shortcuts not work. There is a protocol that allows an app to request a key be forwarded to it, but it’s not widely implemented in apps (discord, for example) and I’ve had to rely on workarounds.