

You misunderstand a few key things about the points I made, I think. In particular the bit about not being able to trust the client that it is running the code you think it is.
You misunderstand a few key things about the points I made, I think. In particular the bit about not being able to trust the client that it is running the code you think it is.
Citation needed.
Not sure how or why MY cpu is supposed to do the work a company should do to provide a decent online experience. Especially when the server, where all the clients are coordinated, is the best place to analyze the data stream for anomalies. Not to mention you just cannot ever trust the client to be running the the code it says it is on the hardware it says it is. The server is where anti-cheat has always belonged. (And tbh just sending the right data to the right clients would win half the fucking battle.)
Actually, it’s probably management who won’t right-size budgets.
Fuck.
keep your anticheat code off my cpu and on the server where it belongs.
wtf.
why is this so fucking hard for developers to understand?
Republican economies fucking suck.
As an American: DO NOT TRUST REPUBLICANS.
This would be perfection. Please.do this to him, Canada.
I do have some understanding of how both local and server-side cheat detection work.
How do you think processing of video output streams downstream from the output port with usb input assistance back into the PC should best be detected client-side, for example?