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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Do you actually do work or are you one of those middle-men that add dubious value?

    And, like, do you think I can read my coworker’s screen from across the room and be like “Ah yes, that is TransferProjectView.py. I should tell him that I am also planning on touching that file”?

    And adults can learn to explicitly communicate. It’s not impossible. You just type into the box.



  • It’s frustrating because management are so colossally, transparently, stupid but they get the big paychecks and the workers get fucked. And then like half the workers sit there going “Well this is just and fair. this is a good world. If the people actually doing the work had more of a say, that’s communism and thus axiomatically bad”



  • Thinking about it, it seems like the kind of wacky thing that would be on par with dwarf fort. A passion project years in the making. I doubt any big studio would go for it.

    Side note, I really liked how mage: the awakening 2e did paradox. You risk more for witnesses, sure. But you mostly risk paradox for making your spells more than you can safely handle. Hubris. That’s the theme of the game.

    (Further minutia details: you can make small changes to your spells magnitude or subjects, and that only risks the spell failing. But bigger changes, those require you to “reach” and that can cause paradox. make a spell last two turns instead of one? -2 dice. Or, reach, and make it last the whole scene… but maybe roll for paradox. Mind2 can’t make someone hurt themselves… unless you reach. Great system. Very fiddly. Wouldn’t play well as a real time game.)


  • I will admit when doing something like buying from an evil corporation that I’m making a trade off. I won’t pretend it’s fine. I try to acknowledge it.

    It’s impossible to live in the modern world without participating in exploitation. This phone was probably made in ways that hurt the environment and labor. But I need a phone to participate in modern life. So I got one, and try to hold onto it as long as possible.

    I think there’s a big difference between trying, and acknowledging tradeoffs and shortcomings, and just refusing to engage. “But I like it” is refusing to engage. I would respect “I know this milk comes from cruelty to cows, but I don’t care about cows” more. At least it’s honest.


  • I imagine most people who are rewilding their lawn are doing so for environmental reasons, which I consider more valid than mere personal preference. If someone was doing so for mere aesthetics, maybe.

    With respect to murdering, there is a social contract or a legal “contract” that says you absolutely can’t, so this argument obviously doesn’t work.

    That’s kind of the point. The reason why you don’t murder isn’t merely because you like it. There are actual reasons. Personal preference alone is not sufficient to override reasons like social contracts and laws and stuff. So if one side of the argument is “this is good for the environment”, the other side saying “but I like it” should not be compelling.

    It is compelling to some people when they consider stuff like the environment non-issues on the same level as personal preferences. Those people are assholes.



  • One of the things that bothers me more than it should is people responding to actual problems with “but i like it”.

    You say something like “a ‘basic’ lawn like that is bad for the environment in many ways, in addition to being labor intensive.”

    They respond with something that amounts to, “But I like it.”

    That wasn’t the question! If someone likes murder that doesn’t justify it, right? Because if so this conversation would take a very abrupt turn. So we can infer that there must be some other justification. Probably, “I don’t care about other people”, which remains an insufficient justification for murdering a whining selfish prick.



  • when you play competitive games you’re expressing your skill as a player in front of an audience of people.

    The first part of your post makes sense, even if I don’t agree with it. But this part stands out- buying a skin isn’t a skill question. It’s just a wallet question.

    Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.

    spending some money on a skin isnt a big deal you’re just paying devs for the game you love.

    Also not to be a negative nerd, but unless the company is very tiny the developers aren’t getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It’s not like a tip jar. Profits typically go to the owners under capitalism, not the labor. “Buy skins to support the developers” might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.