

Ahh, it’s not an issue about SQLite but about whether the right libraries are bundled by Godot. Got it, that explains it.
Ahh, it’s not an issue about SQLite but about whether the right libraries are bundled by Godot. Got it, that explains it.
I’m confused about your SQLite troubles … it compiles for pretty much everything - as long as you have a file system mapping.
Yes, which is why we’ve broadly accepted that ASCII isn’t sufficient any more.
After all… Why not?
Why shouldn’t I ignore the 100+ cultures whose character set couldn’t fit into this encoding?
And you don’t think this happens in China?
How much have you travelled, lived and worked in China? How far outside the tier 1 cities have you gotten?
If you think every criticism of China is just liberal talking points, I assume the answers to those questions are all “not very much”.
So I should hate systemd because IBM’s German subsidiary provided tabulation machines to the Nazis during WW2?
I’d agree that the average game dev is on Unity or unreal and won’t be hand optimizing any inner loops.
But there are a surprising amount of studios still on their own tech and there the low-level engineers definitely do (I’ve worked in the industry and have seen it first hand - and done it myself).
It also tends to be at the start of a console’s life span before the compiler and linker is mature up against the hardware.
Many games are still hand optimised in assembly, at least the inner loops.
That was the foundational concept in powershell; everything is an object. They then went a ruined it with insane syntax and a somewhat logical, but entirely in practice verb-noun command structure.
Nushell is powershell for humans. And helps that it runs across all systems. It’s one of the first things I install.