I’d say wl-screenrec (https://github.com/russelltg/wl-screenrec) shows the best screen capture performance on Linux. I guess it could be even better since Wayland has released newer protocols and newer versions of the protocols used in wl-screenrec.
I’d say wl-screenrec (https://github.com/russelltg/wl-screenrec) shows the best screen capture performance on Linux. I guess it could be even better since Wayland has released newer protocols and newer versions of the protocols used in wl-screenrec.
This seems to be the latest one. https://simplex.chat/blog/20241014-simplex-network-v6-1-security-review-better-calls-user-experience.html
That link explains nothing, it just tells you what people are using. Why does a game requiring a GPU feature mean, by your own words, the death of optimization?
How does requiring a GPU feature translate into bad optimization?
You can self-host your own relay, what is there to worry about?
You can use your own server.