• 1rre@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 hours ago

    AI generated visuals and music are one thing, but one use of AI in that category is giving NPCs actually interesting things to say.

    Currently, without AI, they have one or two lines about the weather, or the general state of affairs, but if you can pass an LLM the current state of the world and the player’s recent actions, then run the output through a tts model tuned to a distinct voice to, you’d be making the world feel way deeper than it is now with much more insightful interactions. You could maybe go even further and add infinite mini-quests in a similar manner, but it’s better to start off small.

    AI doesn’t have to replace, and the best studios will use it to enhance and add to their art, the average ones will avoid it, and the worst ones will use it to replace art.

    • bthest@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 hour ago

      And who’s going to be powering that NPC’s LLM model? Unless all you want is a free hotlinked chatbot window disguised as a character? Because the publishers and developers sure as hell won’t power it on their end and if they do you’ll be paying out the ass for it. Otherwise that LLM for an NPC will have to run locally on your own hardware…in addition to the game itself.

      So yeah, have fun with that.

      And dialogue generation is ALL they can do btw. They can’t navigate a character around a 3d environment or even play against you in a grand strategy game. So, looking at RAM and GPU prices… yeah the novelty of LLM in games will run it’s course pretty quick.