• IonTempted@lemmynsfw.com
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    2 minutes ago

    I’ve said this before that typically people don’t know what they are talking about AI, but I don’t expect this from people who SHOULD know what AI is.

    There could be technologies that AI can assist with, hell I’m not a game dev but I assume even back in the day, devs used tricks and technologies that today could be considered as AI

    However AI as in it will write you code, generate you a game and write you a story? Hell no.

  • jacksilver@lemmy.world
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    3 hours ago

    I mean he’s not wrong, it’s like saying we’re going to have a flag for whether the game uses stock/bought assets or like saying whether an animated movie uses cgi.

    The real issue is that many are using AI poorly, but as developers become more familiar with the tools and work them more seamlessly into their workflow, it can be beneficial.

  • SpaceScotsman@startrek.website
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    10 hours ago

    Sugars and additives are in nearly all foods, maybe we should stop asking manufacturers to disclose it on the ingredients list.

  • Hadriscus@jlai.lu
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    10 hours ago

    yea that’s just playing on semantics. Of course machine learning will keep assisting many different workflows, thank you Tim.
    Go ahead with your ML-assisted procedural animations, your ML-enhanced denoising, your ML-powered stochastic mesh pruning.

    What people don’t want is generated visuals/music that try and pass off as art. I’d love to summon debility to explain that the ruling class doesn’t get it, but they do -it’s a convenient way for them to save on human labor that is also… just too tempting to use for replacing art as well.

    • 1rre@discuss.tchncs.de
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      8 minutes ago

      AI generated visuals and music are one thing, but one use of AI in that category is giving NPCs actually interesting things to say.

      Currently, without AI, they have one or two lines about the weather, or the general state of affairs, but if you can pass an LLM the current state of the world and the player’s recent actions, then run the output through a tts model tuned to a distinct voice to, you’d be making the world feel way deeper than it is now with much more insightful interactions. You could maybe go even further and add infinite mini-quests in a similar manner, but it’s better to start off small.

      AI doesn’t have to replace, and the best studios will use it to enhance and add to their art, the average ones will avoid it, and the worst ones will use it to replace art.

    • tgcoldrockn@lemmy.world
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      3 hours ago

      “it’s a convenient way for them to-” insert: exploit all culture, our past and present artists, writers, musicians, etc. . . The offense is utterly incomprehensible. Its like the billion dollar relativity thingy, where you just can’t get over the relative size of the comparison to $100,000. The amount of data stolen from past and current IP is too much for the layman to ever consider. It’s the heist of the epoch.

  • Kyden Fumofly@lemmy.world
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    15 hours ago

    Yes, like we don’t have Handmade tags in products…

    I dont know about the future, but a “No AI-Art” tag, makes sense to me.

    • BCsven@lemmy.ca
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      9 hours ago

      I have seen handmade tags, for stuff that wasn’t machine loomed, etc. But handmade clothing is mostly dead in the consumer world, unless you class mass production methods as handmade… Which they are made by hands in some stage

      • Kyden Fumofly@lemmy.world
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        9 hours ago

        Handmade clothes may be not the norm but they are not extinct. Dresses, scarfs and accesorising can be found handmade. Luxury market is in majority handmade.

        The point is that the label is not pointless. It exist and will exist in the future. I just hope that games with human art won’t be considered a luxury.

  • SabinStargem@lemmy.today
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    10 hours ago

    I like AI, and see no issue with disclosing how it is applied. People who are pro-AI would like to further hone their craft, by understanding what workflows and issues are involved. Anti-AI folk can simply avoid what they dislike. Either way, it is win-win.

    • snugglesthefalse@sh.itjust.works
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      8 hours ago

      The main problem I have besides the ethics is that people keep trying to pass off substandard art as non-ai when it still just looks worse.

  • ZoteTheMighty@lemmy.zip
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    12 hours ago

    If most games will contain AI content, then an “AI-free” badge couldn’t be more important. He must understand that that statement is a complete logical fallacy, right?

    • cashsky@sh.itjust.works
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      22 hours ago

      Except every tool used for development is going to have some level of AI in it and unless you are also building your own AI free tool you aren’t going to know what’s truly AI free. AI is here and the cat’s out of the bag. There is no putting it back in at this point. We as a society need to figure out how to use it ethically.

      • cashsky@sh.itjust.works
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        4 hours ago

        As if down voting me is going to make the AI problem go away. Lemmy baffles me. People on here are the most pro FOSS but luddites at the same time when it comes to AI.

        There is no going back from anyone this. We are gonna have to figure out how to live with the consequences of AI. We should be making a lot more noise about AI to law makers. It’s coming for all of our jobs now matter what sector you work in. At some point people are going to have to accept it and make the best of it.

      • pedz@lemmy.ca
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        20 hours ago

        We as a society need to figure out how to use it ethically.

        We can’t even restrain ourselves on the usage of weapons, the extraction of natural resources, the usage of energy, consumerism, or cars. The way our societies are working will not give much chance to ethics.

      • TheObviousSolution@lemmy.ca
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        18 hours ago

        What I consider sad is that we are really getting no option to run it locally. It’s an excuse to turn everything into a live service where not even a subscription saves you because you can run out of “tokens” now. I have absolutely no issue with OSS tools incorporating LocalLLM aids. If people have modern GPUs then they can use local LLMs in some form or another.

      • nagaram@startrek.website
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        18 hours ago

        LLMs are actually just massively improved spell checks. If you’ve used an IDE with in line error detection, technically that’s AI now.

        I do wish we’ve drawn the line more clearly on what “AI” usage means in terms of “this game was made with AI”

        • TheObviousSolution@lemmy.ca
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          16 hours ago

          Every single time I think about what LLM are I think about this quote from the game Night in the Woods:

          “We’re good at drawing lines through the spaces between stars like we’re pattern-finders, and we’ll find patterns and we like really put our hearts and minds into it and even if we don’t mean to.”

          LLMs are based on neural networks. They are little brains that have nothing else to deal with than finding patterns in our own logic and can seem to be smarter than what they really are because of it. Evolution has not weighted them with an ego or urgency, but because it has been trained on ours it can sometimes emulate it. But it fundamentally lacks the complexity of our brains, at least for now. It is still amazing what they can do given so little, and it is amazing how convincing they can be with their answers when they are completely wrong. It is a viral form of intelligence.