

from Funcom
Ah man. I was hoping this game would be good. 😮💨
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.
from Funcom
Ah man. I was hoping this game would be good. 😮💨
Well if it’s really the best car in the world, it’s not a lemon. But we both know it’s not even close to the best car in the world.
The statue tried to fly across the Pacific Ocean? 😮
Many a game designer has tried. I have yet to see one succeed. I don’t even understand it. It seems like at some point, every designer who gets hugely popular has the thought “what if I made a game that you could only play once?” And the save thing is just a stepping stone toward that.
That would be the shittiest game, dude. 🤣
They did also change some fundamental things about the game beyond just making it look pretty. Movement feels way smoother, plus you can sprint now. Combat is also smoother, with shit actually comboing together fluidly and also not having the stupidly slow Stealth attack animations (stealth and non stealth attack animations are identical now).
I still wouldn’t pay full price for it. Only reason I have it at all is because it’s on GamePass.
However I will say that they succeeded in giving me the same exact experience as playing the original for the first time. “This looks amazing… Too bad it runs like shit 😩” (and honestly, KCD2 looks better while also running better).
It straight up uses a mix of UE5 and the original GameBryo. Right down to bugs still unfixed in the current version of the OG oblivion. The ESM and ESP files are even 1:1 identical.
It made me wonder if I could load up a mod that just adds a new NPC made with the original editor but in the new game. I just don’t remember how, exactly, to manually load the .esp file via adding a line to one of the files.
It’s pretty common in rogue likes and souls likes not to have any kind of manual saving. Though, souls likes done right generally save every action you take (Fromsoft) or every X seconds so you don’t really lose progress. You just can’t rage quit upon death to not take the L.
Save & Quit still technically allows one to save any time 😤
You can even get around the deletion upon loading by duplicating the save file.
I was wondering if it was just my 1660 Super being basically the minimum requirement. Runs nice when in interior cells; lose half my frames in the exterior, unless I use the Ultra Performance setting for FSR, which then makes the game look uglier than the OG.
Mine won’t implode because I’m not using the wireless controller.
Whew… The F310 is still $19.99.
Had me worried for a second.
They do be marketing it more than the others, at least as far as I’ve seen. Though that could just be the algorithm knowing I am a furry. 🤷🏻♂️
Hot damn, Cult of the Lamb is number one?
As much as I like it, a lot of the other games mentioned are way better.
Wouldn’t it have been easier to do P2P multiplayer than having it run on, and then also have the need for, your own servers? I’ve never done a multiplayer thing, myself, but I would have figured direct connections between clients would be easier or at least less tedious to implement.
I can respect that. I’m kind of expecting some middle ground between Skyrim and actual Dark Souls just because the Elder Scrolls has always been a power fantasy, and making it too complicated or difficult actually makes you feel less powerful.
That just makes me like Canada even more. Hawaiian Pizza, 90% of the shows on Nickelodeon I grew up watching, hella comedians, hella musicians… Shit I just realized even my favorite furries are Canadian.
it feels to me like the hate comes from outsiders who weren’t long-term fans and what the series to be what it’s not.
Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.
At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.
You can have souls-like combat without souls-like difficulty. It generally just means that the combat is animation and timing based so your weapon has to connect with the enemy to hit them and once you start the swing, you’re committed to the swing; maybe with a lock-on system to make it easier to hit your target. The combat system in the original game is already somewhat souls-like vs morrowind’s, which is dice roll-based.
Originally I thought they were just shitty trucks because I had thought they were the size of a Ford Fiesta until I saw one IRL. Most pictures and videos I had seen of them had nothing next to them to show the true scale.
They have so many failures under their belt. Conan and Anarchy Online are just about the only things they’ve done that haven’t completely sucked.