• Nevrome@lemmy.ca
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    3 days ago

    I’d love the initiative to start something that would overflow to us here in Canada.

    There are a couple games in my Steam library that are just dormant due to the servers being shut down. Having the possibility to own and run a server for these games would be awesome.

    Edit: Misread the articles, my bad.

    • halcyoncmdr@lemmy.world
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      3 days ago

      A future requirement means the cost of these changes, if required at the end of life, should be factored into the company’s plans for the game already. Not a retroactive cost/burden the company didn’t plan for and may not have the financial resources to spend for already end of life products.

      Unless the game was designed to be offline or use alternative server systems, it still requires development time to implement. And as well all know, bugs are a thing, what sort of requirement for support would be required for implementing those changes? Can they just slap something together with AI coding and say that’s what we get? They made the change and they’re done with it?

      • Maestro@fedia.io
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        3 days ago

        Pretty much all games, even online MMO, live service and other games already have the capability to spin up a custom server or run solo and offline. How do you think the developers run the game while coding and testing? They just spin up a container on their machine. The added cost of polishing that or wrapping an installer around it should not be high.