• jjjalljs@ttrpg.network
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    11 days ago

    Thinking about it, it seems like the kind of wacky thing that would be on par with dwarf fort. A passion project years in the making. I doubt any big studio would go for it.

    Side note, I really liked how mage: the awakening 2e did paradox. You risk more for witnesses, sure. But you mostly risk paradox for making your spells more than you can safely handle. Hubris. That’s the theme of the game.

    (Further minutia details: you can make small changes to your spells magnitude or subjects, and that only risks the spell failing. But bigger changes, those require you to “reach” and that can cause paradox. make a spell last two turns instead of one? -2 dice. Or, reach, and make it last the whole scene… but maybe roll for paradox. Mind2 can’t make someone hurt themselves… unless you reach. Great system. Very fiddly. Wouldn’t play well as a real time game.)