• fartsparkles@lemmy.world
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    13 days ago

    Interesting that one of their complaints was the first person perspective and how it limited their peripheral vision.

    • VerseAndVermin@lemmy.world
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      13 days ago

      One of the big missed opportunity items for me that comes to mind is The Elder Scrolls Online. Originally it was intended to be a first person MMO. That still exists as an option, but when the game isn’t build around it then it is more of a “oh, that is fun to swap to sometimes” thing. It was probably better for the life of the game to switch to third, but we will never know.

      Coming back to Bloodlines 2, It sounds more like being unsatisfied with combat balancing around first person. I want to try the game to see what the author means. Is it actually difficult to have some awareness or are they just not vibing with the feeling of being whacked from an angle they can’t see? I feel like most gamers assume a third person now, especially with an RPG.

  • jjjalljs@ttrpg.network
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    13 days ago

    I feel like a game in development this long is extremely unlikely to be good.

    Also I’m one of the dozens of people that liked Requiem (2e) more than Masquerade. Dozens of us!

      • jjjalljs@ttrpg.network
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        13 days ago

        I feel like no one’s going to make a good Mage game unless there’s some genuine breakthroughs in AI. It’s a very open ended system, and limiting it to pre-scripted “you can use mind-2 to persuade here” or “you can telekineticly slap someone here” would suck.

        Most basic game problems just go away for mages. Just starting stats mages are a whole cut above your standard RPG protagonist. Teleport anywhere. Dominate anyone. Rewind time.

        • I Cast Fist@programming.dev
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          10 days ago

          Most basic game problems just go away for mages.

          Until they get a paradox backlash, then things get really !!FUN!! - vulgar (obvious) magic is like a paradox buffet and making it more than just instant damage would need fuckloads of preprogrammed situations or some sort of AI to come up with zany shit

          • jjjalljs@ttrpg.network
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            10 days ago

            Thinking about it, it seems like the kind of wacky thing that would be on par with dwarf fort. A passion project years in the making. I doubt any big studio would go for it.

            Side note, I really liked how mage: the awakening 2e did paradox. You risk more for witnesses, sure. But you mostly risk paradox for making your spells more than you can safely handle. Hubris. That’s the theme of the game.

            (Further minutia details: you can make small changes to your spells magnitude or subjects, and that only risks the spell failing. But bigger changes, those require you to “reach” and that can cause paradox. make a spell last two turns instead of one? -2 dice. Or, reach, and make it last the whole scene… but maybe roll for paradox. Mind2 can’t make someone hurt themselves… unless you reach. Great system. Very fiddly. Wouldn’t play well as a real time game.)